Jobs

"Jobs" are an economy-feature of Meloncraft. They consist of the 'hiring' of a player to perform a mundane, tedious or repetitive job in return for Fé (money). The first jobs appeared on Meloncraft One, with positions available in Melon Brick Co. from Melonking and a large farm belonging to iandioch in Fusion, and Seaker's auto-farm near Spark. However jobs can also be organised on Meloncraft Two. There is no plug-in for jobs; a player must trust their employer to pay them whenever whatever task they were assigned is complete.

Methods of Payment
There are many payment options for jobs. Here are some that have worked in the past:
 * Lump Sum. This was used in places such as Seaker's farm on Meloncraft One. He would hire a player or two to replant his auto-farm after harvest. They would be payed a definite sum of money for each replanting performed.
 * By Input. This was used on Meloncraft One by Melon Brick Co. (and the early days of iandioch's farm). The employee would be paid depending on how much work they did. This allows large profits for both the employer and worker, as the worker cn earn more by doing more work, and the employer can therefore receive more labour.
 * Rising Amounts. This was thesystem perfected in the later years at iandioch's farm outside Fusion City. The worker would receive more depending on how many stacks of wheat they collected. The more stacks they collected, the more Fé they would receive per stack. This encouraed the employees to work more, as they would be paid more for their efforts. After a certain amount collected, iandioch had set it so that he would be breaking even (the price of wheat being the same as the wages).

Current Vacancies
Here are some of the jobs currently open on Meloncraft Two:
 * List yours here!